![]() ![]() ![]() It’s just as frantic as the older versions, but it’s actually a lot more fun due to the variation in battlefields, enemies, the bosses, and the enemy AI. The boss fights are probably my favourite feature in the entire game, as the first boss is so fun I think I’ve replayed it about 4 times. I know boss fights aren’t exactly a unique feature for a game, but the way it’s done on GM3 is rather clever I think. The first boss has an impenetrable shield your bullets bounce off, and you need to take its health down one section at a time. All this while it warps in lots of shapes to try and obliterate you, but beware the boss moves itself around to try and squish you. I think the battleground variation is what’s mostly making me fall in love with it, after you destroy the first boss you get a sort of oblong shaped battleground that rotates as you move. ![]() It’s that kind of variation that will keep you interested for hours, as you only get to see a small part of the area. You need to keep moving or the enemy shapes could quickly creep up from the other side. I’m liking the fact that some enemies will even try to dodge your bullet spam, and it’s really quite cool to see a wave of enemies swoosh about avoiding your bullets. That is something I don’t remember seeing in the older games, and it’s fantastic. Those little green dodging devils sure do like to dive and swerve, which makes me focus on them too much and get blown up by everything coming in behind me. The game is incredibly frustrating at times too, although it does try to help you. #Geometry wars 3 dimensions cover update. ![]()
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